

blender files that I created in the video above.

You'll even gain some better sleep now! Did you find this useful? Please head over to my Patreon page, you can download the. If you follow the above steps for simple objects and rigged characters, you should end up with correctly rotated and scaled objects when they are imported into Unity with a lot less headache. This video highlights the problem and demonstrates the methods to solve the issue: That's It. Watch this video (at 2:24) to see the export process for a rigged character with an armature.

(Simple object = no hierarchy and no armature (bones) or animations)

For now, however, I strongly recommend sticking to 2.79.įirst of all, if you are impatient like me, here's a quick summary of the easiest way to get rotation and scaling right: For a simple object Once a stable and reasonably bug-free version of 2.8 is available, I will publish an update. But wait - why not Blender 2.8? Even though Blender 2.8 has been in development for a long time, much of it is a complete re-write and the current beta is not yet stable enough to work with for a decent workflow. Have you ever been frustrated when exporting FBX files from Blender and importing them into Unity? Problems with rotation and scaling along the way? In this post I will provide you with some tips and tricks to get the Blender to Unity process working smoother.
